Tagged: giving advice.

I'm have trouble drawing animals. I always can't figure out the depth and shape of most animals. What would you suggest?


Study animal anatomy. Learn their skeletons, practice simplifying their structure into basic shapes so you can sketch out positions before you start the “fleshing out” of the animal. 

It depends on the animal, really, but let’s try this with a horse.

Here is a diagram of a horse skeleton.

I will now take these shapes and simplify them.

Crude, yes, but one can tell it’s a horse. Correct? Good! Now, why am I doing this instead of using sick guides?

Because a stick has no mass. 

Here is an example of the sketch shapes in use. It’s a standing horse. Ah, but look! There’s some definite mass there! By using simplified shapes to sketch out an animal (or any figure, really) you give it a solid foundation to build off. This allows it to occupy “space”.

Try this out with other animals! Remember, practice and observation will solidify your knowledge and skill in rendering the animals you want to draw.

-Fluffywhite

05:39 am, question from Anonymous, answered by fluffywhite 44

Additional acrylic ideas!

Just wanted to add some of my own tips for painting with acrylics - lots come from a previous tutor of mine.  Sorry it’s a bit of an essay, I just really like talking about paint!

- With mixing, it helps if you give yourself a large palette (our class was told as large as the format you’re working to, if you can.)  I generally use two A4 sheets of plastic, or an old dinner plate.  You can get stay-wet palettes with a lid and sheet of blotting paper to keep the paint moist between sessions, but equally you could throw a measure of cling-film over a plate.  

- Try to put out small quantities of paint; you can always add more. 

- On this note, when mixing a tint, move tiny amounts of colour into your portion of white rather than adding white to a pool of colour - you wouldn’t believe how much white paint I’ve wasted over the years!

- You can get retardants to slow the drying speed of acrylics (or I’m given to understand that artist quality brands like Golden have a longer drying time), if you’re looking for a more blended effect, but sometimes just letting brushstrokes dry and stay visible can add to the sense of a painting as a painting (I personally had a growth spurt when I realised this.)

- Try painting with a limited palette.  Just in terms of mixing colour, this is really healthy practice, because it shows you the scope you can get out of a small selection (like the earth palette: ultramarine blue, yellow ochre, burnt umber, plus white).  Another great piece of advice from our tutor: mix a tone up on your palette, then look at your picture to see where you can apply it (instead of trying to mix a tone for a specific area.)  Really push a few colours as far as you can!  

- Try laying down a mid-tone background to paint on, rather than directly on to the white of the paper.

- Black should be used carefully; it deadens colours.  To make a colour more subdued, mix its complementary and add a bit of that to it instead.  Sparingly using Payne’s Grey (which is a bit more blue than black) is another alternative.

- Experiment - a lot.  Try painting with a dry brush technique, scumbling the colours to achieve blending effects.  Use diluted paint on thick areas.  Paint with palette knives and add details with brushes.  I found some pretty mad but pleasing effects when I started using inks on top of acrylics.  (Then if you paint white acrylic on top of the inks, it comes through, and you get pastel tints of the colour!)

- And I can’t repeat enough what Jedipanda said about looking after your brushes.  Acrylic kills brushes, and I’ve always found myself relying on nondescript synthetics which hold their shape surprisingly well and clean up nicely too. 

01:15 pm, by pondweed 51

Neil Gaiman on ‘Writer’s Block’

animationbits:

neil-gaiman:

I’ve seem to be hitting writer’s block far too often now. My grade in my creative writing class is suffering because i don’t turn in anything because i’m never really satisfied with anything i do. all my good ideas seem to turn into bad ones once i write it down. How do you get pass writers block?

You turn off your inner critic. You do not listen to your inner police force. You ignore the little voices that tell you that it’s all stupid, and you keep going.

Your grade isn’t suffering because your writing is bad, it’s suffering because you aren’t finishing things and handing them in. 

So, finish them and hand them in. Even if a story’s lousy, you’ll learn something from it that will be useful as a writer, even if it’s just “don’t do that again”.

You’re always going to be dissatisfied with what you write. That’s part of being human. In our heads, stories are perfect, flawless, glittering, magical. Then we start to put them down on paper, one unsatisfactory word at a time. And each time our inner critics tell us that it’s a rotten idea and we should abandon it.

If you’re going to write, ignore your inner critic, while you’re writing. Do whatever you can to finish. Know that anything can be fixed later.

Remember: you don’t have to brilliant when you start out. You just have to write. Every story you finish puts you closer to being a writer, and makes you a better writer.

Blaming “Writer’s Block” is wonderful. It removes any responsibility from the person with the “block”. It gives you something to blame, and it sounds fancy.

But it’s probably more honest to think of it as a combination of laziness, perfectionism and Getting Stuck. If you’re being lazy, don’t be. If you’re being a perfectionist, don’t be. And if you’re stuck, figure out where the story went off the rails, or what you got wrong, or where you need to go deeper, or what you need to add to make it work, and then start writing again.

Relevent - Just replace ‘writing’ with ‘drawing’ and you’re golden. Exellent advice for any form of art.

10:00 am, reblogged  by jedipanda 4126

Do you have any references for drawing different body types? Thankies! I love this blot! :)


First thing that came to mind was this really awesome Height/Weight chart. It’s pretty awesome to see a whole variety of different body structures.

Also, here’s a 3-part tutorial that talks about different body structures depending on ethnicity. Pt1  Pt2  Pt3

-PencilCat

01:51 am, question from kiddie-icarus, answered by pencilcat 36

A video given to us by an anon as a reply, but I decided to make a whole post about health and preventing carpal tunnel. 

-Taking care of your wrists and hands is very important, especially for artists. Preventing carpal tunnel, tendonitis and arthritis is key, and there are not many successful cures for any of these conditions.

-When working on a computer, especially a keyboard or a laptop, try wearing a wrist brace. This will prevent your wrist from bending, thus preventing the tendons from being overused. (I often have to use mine, as my wrists will hurt after using my laptop for long periods of time).

-Ideally, using a graphic tablet has been shown to be a better alternative then using a mouse or touchpad. Your arm is more naturally at rest in the position of holding a pencil, rather then flat when holding a mouse. (Thumb up, pinky on surface). There are even devices similar to joysticks that can be used as a computer mouse.

-When drawing, use your whole arm, not just your wrist. Pivot with your elbow and shoulder, and pick your arm up off the surface. This goes the same when using a graphic tablet.

-Stop and stretch your hand and fingers every 20-30minutes. Do this especially when you are drawing or inking. (I cannot tell you how many times I’ve developed ‘The Claw’ when inking. My fingers literally locked into the position of holding the pen, I had drawn for so long and held the pen so tightly).

-Beyond just taking care of your wrists, make sure you are using good posture too! This will help stop neck and shoulder pain developing. Keep your back straight and neck/head level. Try to position your computer and/or work at eye level. Stretch every 30-60min.

I’ll keep adding to this post as I find more tips. Stay healthy everyone!

-PencilCat

11:19 pm, by pencilcat 50
“The advice I like to give young artists, or really anybody who’ll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you’re sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and somthing else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that’s almost never the case.”

-Chuck Close

Image from Wisdom

“The advice I like to give young artists, or really anybody who’ll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you’re sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and somthing else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that’s almost never the case.”

-Chuck Close

Image from Wisdom

(Source: wearethedigitalkids)

07:48 pm, reblogged  by pencilcat 4993

Linework tips

pollums:

It’s really nice to hear that people are interested in my process!! Here’s some stuff that helps me with linework… and some inkers that I like….

1. Vary your line weight - Line weight creates interest and is a tool to tell your audience what to look at. Objects in the foreground get heavier line weight, objects in the background get lighter line weight. Big shapes get heavier, details get lighter. But in general, heavier lineweight indicates emphasis.

James Harren

2. Furiously redraw and hit ‘undo’ until you get the right line - The only way to get really good at smooth inking is years of practice, but while you’re waiting, ‘undo’ is a good way to get smooth lines if you’re working digitally. If you’re inking traditionally, make sure to have some white out pens and white gel pens handy. All the pros use white out.

Cliff Rathburn

3. Don’t be afraid to throw down some heavy blacks -  I think there’s some old comic rule that says each panel must be 50% black and 50% white… It helps to look at other artists and study how they use blacks unless you’re reading Tintin like me where everything takes place in eternal sunshine. Use heavy blacks to your advantage. Contrast attracts the eye. So use heavy blacks to direct the eye of your viewer.

Mike Mignola

4. Study artists with inks you admire - Not just artists with pretty art that you like! Study artists with GREAT INKS! Break down what makes them good and figure out what you can copy from them. I personally really like alla them silver age comic artists, Jack Kirby, Wally Wood and the like. Some more of my favorites include Joseph Clement Coll, Mike Mignola, Robert Fawcett, Chris Samnee, Cliff Rathburn, Dave Johnson, Mike Allred, Sean Gordon Murphy…. 

Dave Johnson

5. Don’t religiously follow your sketch. - The worst thing for a lot of people about inking is that they lose the life and spontaneity of their original sketch. They get all caught up in the imperfections of the thing that their inks turn out stiff. I usually do a rough sketch in a lighter color mapping out the basic shapes of what I’m doing. Then I lower the opacity of the sketch layer to 30% or less (I don’t want to see the sketch layer unless I squint, basically). Then I start inking on a layer on top of that, and it’s like I’m drawing it for the first time.

Anyway I hope that helps!

Some awesome advice for those who have trouble with inking!

07:36 pm, reblogged  by pencilcat 836

Freelancing: How to do it and what to charge

If you’re thinking about opening up commissions or picking up extra work outside of your day job then you’ve thought about jumping into the world of freelancing. The ability to set your own hours and work from home seem appealing to many but there are always questions that come up with it: How to I find work? What to I charge? Do I have to pay taxes? When should I work for free?

Portfolio

-The first step into freelance is having a good amount of work to show and getting your name out there. This doesn’t mean you need to have hundreds of fans just start a blog or put of an online gallery so that people can see your work and update it fairly regularly. Include info like: when you made the piece, medium/program, and if it was for a client/project. Also joining sites like: CGHub, ConceptArt, and deviantArt allows you to reach a wider audience, especially if you are just starting out. Keep making work and keep posting your work. 

Finding Work

-Ready to find the work? Okay. If you have a good following on sites like deviantArt, opening commissions is one way to start. Otherwise, it’s time to jump into the pool of professional freelancers. 

Pricing

-Now comes the hard part: what to I charge? Well, it depends on what services you are offering but don’t ever work for ‘cheap’. I put it that way because you define cheap for yourself and if you feel that you’re underpricing yourself, you probably are. Now, there is a continuous debate going on about this subject and it’s a tough issue for artists, especially when there literally are people out there who will work for free. If you are faced with ‘That’s too much, I can get this for free from ArtistX’, politely tell them to go do just that. If they aren’t willing to pay for your art, it’s not worth your time. If you are just starting out, especially with commissions, start out on the low end with pricing but always take into consideration how long something will take you to do. If you end up only making 1$/per hour, it’s not worth it.

Legal

-You’re going to run into problems getting paid, stolen work, and a slew of other legal issues. The best course of action: don’t work without a contract. The contract should state: client info, artist info, what they want done, how much you will be paid, who gets the copyright, and the deadline. For some, taxes are also a thing you will to do. Depending on your state, if you are thinking about doing artist alley, you might be required to get a State Business license and a Tax ID for the show.

Tips

11:02 am, by jedipanda 208

Portfolio Tip #5- Don’t be a ‘Prima Donna’

There is a huge difference from being confident and being overly-confident about your work. No artist is perfect and many already know this. We all have something we would like to improve about our art and there in no shame in that. And the art community is small, so if you’re rude to one person it can affect you for years, even costing you a job position.

  06:50 pm, by jedipanda 82